Tuesday, December 2, 2008

An Update: Ironfist

Here is something I should have posted sometime ago. Its the model pack and rough model of my newest Model Ironfist.








Wednesday, September 17, 2008

Lip Sync



My lip Sync assignment for 3d.

Friday, August 15, 2008

Wednesday, August 13, 2008

Human Face



LET

I have a class called LET that uses the Half-Life 2 engine, and Source SDK to learn level editing.
Here's some work from my midterm, and a model that I plan on exporting into for later use






Car Parts

Should have added this one up earlier, this is one of my first assignments for 3d this quarter. The assignment was to model 5 car parts, I'm only going to put up four though, because my last part, a bumper, really really sucked.








Wednesday, July 16, 2008

Samurai Helmet

A Samurai Helmet I made for my 3Dam 202 class. Took about 3 hours to do.






Saturday, June 21, 2008

Ninja Chick


A picture of a Ninja chick that I drew while listening to Alice Coopers - Poison. I had no real idea where I was going when I started this picture, it just evolved as I drew. It wasn't even going to be female originally. Overall though, i'm happy with how it turned out, It's been a while since I just drew for the sake of drawing. I may bring it into photoshop and clean it up and color it, we'll see how motivated I stay :P

Saturday, June 7, 2008

The Run and Jump



Well here's my Run and Jump assignment for my 3d class. I'm not 100% satisfied with it, and I believe that I could probably refine it some more using the F-curve editor, but due to time constraints and a large workload right now I'm just going to settle for it as is. Perhaps during the break i may go in and work on it some more, I would like to improve upon it.

Monday, June 2, 2008

Rhino of Awesome




This here is the Rhino I did for my 3DAM modelling assignment. I'm pretty happy with how the overall model worked out, although with some of the tweaking I did the detail might not be all that apparent. Really though, there are few things more awesome than I toon shaded rhino flying on a bullet through outer space.

Saturday, May 31, 2008

Moom enjoys long walks on the Beach



So this here is a Walk Cycle I did for my 3DAM class using a provided model called Moom.

Wednesday, May 28, 2008

Advanced Car Shaders



I was given this model of an Audi to work with and add in all of the advanced Shaders in Order to make it look realistic. Everything was individually colored and no presets were used. Some of the colors could perhaps use a bit more work, but Overall I'm satisfied with how it turned out.

Monday, March 17, 2008

Archways

Well, I did some more work today on my citadel, got the arches that surround the garden sort of simply modelled. I'm not really happy with how it turned out though, and will be probably redoing it, but this gives the idea of the shape of the garden, and sort of what kind of design im going for on the arches.




As you can see, they didnt merge completely smooth along their path.

Sunday, March 16, 2008

The holy citadel

For a long time I've had a story in my head that I've been constantly working on and rethinking, but its always been there. I've finally decided that I'd like to solidify some of those ideas. The Story itself contains an entire universe of characters, cities, geography, and technology. There's any number of places it could go, so I decided to start with an important location in the overall story, The Holy Citadel.

The Holy Citadel stands as an epic landmark to all the citizens of the celestial capitol city, sitting high atop the plateau at the peak of Mt. Eternia. The plateu itself, known as the Apotheosisis rather large itself, supporting the Holy Citadel, The Divine Garden, and a small village for those who work for and support those who work for the citadel. The Citadel and its garden are seperated from the village and the stairs that bring travellers to the peak of the mountain by a large wall, and although the wall is lined with many open arches, which allow for free travel, at any time every arched can be blocked off with a fortifies portcullis, sealing the citadel off from any potential attack. Most of the time though the citadel sits open, and many travellers come to visit its gardens. Most of the beauty of the building however is viewed only from they outside by most travellers. Acceptance into the great halls for those that dont belong comes only when someone is willing to make the long trek up the pathways that run the height of Mt. Eternia. Only a summons from the Elder council will allow for otherwise.

As for the layout of the scene, I think i'm looking to go for a more roman feel for the whole thing. With a lot more rounded architechure, and the including of archways, fountains and gardens, it would just be much more fitting. I may try to incorporate a little bit of gothic architecture as well, we'll see. I'm still in the middle of doing a lot of Research and Development. Anyway, here's the simply block model I have of the whole thing so far, As you can see theres not much to it, but it gives you a general feel for the whole thing.







I'll have more concept art posted up here later as I get it done

I has blog

So I decided to set up this Blog mostly as a place to post my artworks from school, so that people can view, critique and just admire my work, hehe. I'm currently starting up a project of my own rendering an environment scene of a holy citadel. I have a lot of ideas I'd like to incorporate into this, and it will probably take a lot of work to get it down, but I look forward to having something i can work on at my leisure.