Thursday, September 3, 2009

Jump!



Here's the rough storyboards for a new animation project I'm starting. Im pretty rusty when it comes to animation and any critique would be appreciated.

Thursday, June 18, 2009

Ironfist Idle

Idle Animation of my Ironfist character for my DVD Menu


More Zombie



I get it. I love Zombies. Enough.

Props Yo!



Waiting on some minor animation before my final render, but here's the camera angle and lighting set up for my prop Setup


Here's my Harvestman Model roughly posed and lighted. I'm actually waiting on an animator friend of mine to add some light motion before i finalize the lighting and rendering.
So Here's a beauty Shot of my Ironfist character. With a few touches this is the picture I'm going to be using on my Demo Reel Case and Business Card

So

Its Janet Dammit


So here's a 2d digital painting I've been working on, there's still a few finishing touches to add, but its almost done here so I thought I'd post it.

Sunday, June 7, 2009

The Harvestman



Here's a quick update on the texture work on my Harvestman model... Still pretty rough right now but its coming Along


Saturday, June 6, 2009


So feeling productive today.... I uh, did this here doodle...

Saturday, May 9, 2009

Zombie Walk 2009


The Zombie walk this year was awesome!

Friday, May 8, 2009

Motion Capture Is Scary

Here's the proof


Zombie Updated

I decided to try doing a more painterly effect on my zombie picture. All in all i'm really happy with how it turned out

Thursday, May 7, 2009

Sketches




Here's a quick Sketch!

Tuesday, May 5, 2009

Some sketches

I've been trying to get back into the habit of sketching with a tablet, so here's a few doodles I did just sitting in class the other day.




Ironfist Updated

Alrighty, time to update the hell out of this blog. So in the last few months I've been working on putting together the finaly pieces on my Demo Reel. I've still a ways to go, but they're on their way.

Here's an update on my Ironfist Model that I started months ago. I took another stab at the project, started over on the base mesh, and started putting it all together again.






As you can see, theres still a lot of work I can put on this, right now the pedestal looks more realistic than the model! I'm going to go back, rig and pose this character, add some more texture maps, tweak the ones I have, and hopefully bring him up to a good standard.

Tuesday, January 20, 2009